How do YOU Game on YOUR Phone? Controller SHOWDOWN!

What controller do YOU use with your phone?

Do you like the slider style (which looks more like a Nintendo Switch)? Do you like a traditional controller (that works with other consoles and computers)?

I await your hot takes! What’s the best way to game on your phone? Continue reading “How do YOU Game on YOUR Phone? Controller SHOWDOWN!”

RiotPWR XBOX Controller for iPhone: Game Pass FTW!

RiotPWR Controller Review!

Turn your iPhone into a portable XBOX! Mobile gaming is huge right now, and mobile game controllers are really popular. RiotPWR is selling an officially licensed XBOX controller for iPhone users, and it’s reinforcing why Game Pass is such a great deal. Let’s play!

RiotPWR Controller on Amazon https://amzn.to/3CDuVum

Continue reading “RiotPWR XBOX Controller for iPhone: Game Pass FTW!”

It’s a Cloud Services World. We just pretend it’s about the hardware…

server rack front panelsWe all like to speculate about what’s coming down the pipe, what “THE FUTURE” will look like. One thing is becoming abundantly clear however, a good chunk of what’s coming is going to be delivered via networked, over the air, services. AKA The Cloud.

I know, shocking revelation. I’m sure none of you saw that coming, which is why it’s a good thing you read this blog, as I’m pretty terrific at delivering the obvious. All joking aside, we’re seeing some pretty exciting trends, and a few concerning ones.

Storage & File Delivery
This was essentially a proof of concept that basic data intensive services could work online. Putting larger files onto a server for easier delivery than email or “sneaker-net” style solutions. From YouSendIt to DropBox and everything else in between, we’ve flirted with the cloud primarily to sync and share information. It’s only been recently that data networks have gotten robust enough to offer…

Media Services
We’ve had Youtube for about nine years now. It’s made such a profound impact that it’s difficult to remember the internet without it. Of course, the push for HD video, and then competing services like Netflix and Hulu, really took hold over the last couple years. Online streaming radio is hot right now, and improved sharing and creation tools have lead to…

Collaborative Services
It’s not enough that we can upload a document. Multiple people can now work on it at the same time instead of emailing revisions back and forth. It’s not enough that I can vlog in front of a webcam, I can now broadcast to a live audience with multiple participants and have that automatically added to my Youtube channel.

So What Comes Next? Continue reading “It’s a Cloud Services World. We just pretend it’s about the hardware…”

Steam announces ‘Steam Family Sharing’ BETA – Share games with family & friends

steam family sharing gaming news valve somegadgetguy betaAs we move away from cartridges and shiny plastic discs, and towards digital distribution, game mobility becomes an important factor in how our gaming libraries are kept. Not in whether we can play our games on the go, but whether we can share our games or re-sell them. When I was a kid we thought nothing of swapping, borrowing, and trading NES cartridges. No verification, or logins, there was a physical thing we could share.

That gets trickier with digital distribution and cloud gaming. A number of different tactics have been employed to offer gaming services while trying to prevent game piracy, with varying levels of success. Now Steam is implementing a new program aimed at getting gamers invested into their gaming platform through the games friends and family members have purchased.

In limited beta now, Steam Family Sharing allows users to create a list of approved “close friends and family”. This list of people will be allowed to play games on the Steam user’s account, while unlocking their own achievements and saving their own game progress on their own account.

On the surface it’s a great goodwill program, allowing people to share and play, but I think it very savvy that people get to accrue their own achievements. It’s an investment in time that gamers wont want to have to rebuild if they decide they want to own their own copy of the game. They’ll be far more likely to purchase through Steam. Building that kind of community is a license to print money.

Sign up for the Beta on SteamPowered.com

(via Reddit)