Steam Unveils radical new Game Controller design for Steam Machine and OS

steam controller game pad steamos somegadgetguyHow crazy does this thing look?

Unveiled today, this is one of the major announcements coming our of Steam as they make a push to compete in the living room arena currently occupied by game consoles. Following the reveal on SteamOS and Steam Machine program, now we know how you’ll control and interact with your games from the couch.

This owl-like pad features two clickable high-resolution touch sensors in lieu of traditional analog joysticks. Traditional triggers and buttons flank the sensors, and new haptic feedback sensors should improve upon the current force rumble we’re used to today. Valve claims that this setup should be more sensitive and accurate than current controller tech, and should close some of the gap between controller gamers and the advantage that Mouse+Keyboard gamers enjoy.

A screen in the middle of the controller feeds info to the player, and the entire surface is one large button. Instead of a touchscreen which could be accidentally brushed by the player, to engage with single functions, the entire surface requires enough force to click it.

Lastly, Valve is touting a high degree of compatibility and  hackability. It’s currently compatible with any version of Steam, and will obviously work with SteamOS and Steam Machine products released in the future. A new set of APIs will be made available to developers once the controller leaves BETA. Plus Valve will make select tools available to consumers allowing them to participate in hardware hacking and design.

The design is already proving somewhat controversial in discussion online. I’ll be curious to try it out as I feel dual analog sticks slow me down (WASD FOR LYFE!), so if Valve as found the trick to smooth out that experience then sign me up!

(via Steam)

Valve announces SteamOS – Linux-based, gaming-focused operating system for our living room

steamos gaming screenshotYup we know XBox, Playstation, and Nintendo. Between those three, you’d think the console market is all locked up. Steam hopes that assumption is wrong, and they’ll be launching a new Linux based operating system built entirely around the Steam gaming service.

SteamOS aims to pair a Linux kernel around a “Big Screen” gaming experience, and it’ll be launched soon as a stand alone piece of software for living room computing hardware. The idea isn’t without merit. Traditional computers running Windows for example need to use some of their hardware power to run the OS. Now that overhead is gone as all the computer will have to do is keep Steam running. With optimization, We could see performance gains in similar hardware simply by removing the traditional OS relationship.

SteamOS also looks to be focused on in home streaming. While hundreds of game titles will be available at launch, it’ll take a while before the entire Steam library will be ported over. Playing local music and video files over your home network is a given, but SteamOS will also allow you to play games on your PC over a local network connection on your TV. We’re also seeing user profiles, keeping adult game libraries separate from kids collections for example, and the recently announced Friends and Family game sharing will come built in.

Steam is a remarkably popular service. Currently 50 million people currently have accounts in over 180 countries. Leveraging just a small percentage of this user base could make SteamOS a serious player in the console market.

No word yet on supported SteamOS hardware, but manufacturers of shiny plastic discs probably aren’t looking forward to this console launch…

More details at SteamOS

Free to play First Person Shooter ‘SuperHot’ bends time around your movements

superhot free bullet time fps first person shooter time bending somegadgetguyThere’s something to be said about a biting simple game mechanic being executed well. Some of my favorite games to play focus on one mechanic and hammer every piece of the surrounding experience to fit that mechanic. The indie gaming space is starting to really drive this point home in ways that larger developers and studios might be afraid to explore.

My new current obsession is ‘SuperHot’ a plot-less first person shooter which asks of you only a small understanding before throwing you into kill or be killed situations. See you have something of a super powered advantage over your enemies. Time slows to a crawl when you remain still, and speeds back up as you move. It’s like a heightened adrenaline backed perception of time. Like when people describe being in a car accident, their brains slow time down, yet the whole experience happened in the blink of an eye.  SuperHot captures this dynamic beautifully.

As you move through maps, picking off generic red assailants, you have the advantage of taking a breath to line up your next shot, dodge an incoming projectile, plan your next move. Don’t think this means the game is easy however, as sometimes that caution will inadvertently line you up for a kill which will only happen once you start moving again.

superhot free bullet time fps first person shooter time bending kill somegadgetguySuperHot’s graphics are super simple, which I dig. It’s all about focus. You have to know instantly what you’re trying to accomplish. The game’s tone plays into this. Instructions are near non-existent. Objectives are delivered by flashing single words on the screen at a time.  It quickly creates that “rat in a lab” feel I haven’t experienced since firing up the original Portal. That unknown quality. You’re doing something you have to do, yet you have almost no understanding as to why you have to. At once unsettling and darkly satisfying.

SuperHot was created during a 7 Day FPS challenge, and the developers have set up a Steam Greenlight Page to explore any interest in making a larger version of the game. In the meantime head over to SuperHot.com to give it a whirl for free!

(via Reddit)

Steam announces ‘Steam Family Sharing’ BETA – Share games with family & friends

steam family sharing gaming news valve somegadgetguy betaAs we move away from cartridges and shiny plastic discs, and towards digital distribution, game mobility becomes an important factor in how our gaming libraries are kept. Not in whether we can play our games on the go, but whether we can share our games or re-sell them. When I was a kid we thought nothing of swapping, borrowing, and trading NES cartridges. No verification, or logins, there was a physical thing we could share.

That gets trickier with digital distribution and cloud gaming. A number of different tactics have been employed to offer gaming services while trying to prevent game piracy, with varying levels of success. Now Steam is implementing a new program aimed at getting gamers invested into their gaming platform through the games friends and family members have purchased.

In limited beta now, Steam Family Sharing allows users to create a list of approved “close friends and family”. This list of people will be allowed to play games on the Steam user’s account, while unlocking their own achievements and saving their own game progress on their own account.

On the surface it’s a great goodwill program, allowing people to share and play, but I think it very savvy that people get to accrue their own achievements. It’s an investment in time that gamers wont want to have to rebuild if they decide they want to own their own copy of the game. They’ll be far more likely to purchase through Steam. Building that kind of community is a license to print money.

Sign up for the Beta on SteamPowered.com

(via Reddit)