From the Twitters:
Hey Yasi,
So here’s the deal, long story short, current Windows Phone Handsets will run at a deficit compared to current Android handsets when it comes to gaming. Microsoft’s hardware mandate pretty much guarantees that all Windows Phones will rock similar hardware. To date, that means Qualcomm’s older dual core Snapdragon chipset. Even though Windows Phone 8 is a decently lean OS which runs more efficiently than Android, and for day to day tasks you’d be hard pressed to see much difference in operation between WP8 on dual-core and Android on quad-core, gaming is one of those phone taxing activities where the extra horsepower comes in handy.
It’s not to say that the gaming experience is bad, far from it. I’m having a blast playing Halo: Spartan Assault, and Where’s My Water 2 was released on WP before Android. All things being equal though, playing the same game on Android and WP8, like Asphalt 7, I find levels load faster, game play lags less, and newer Android phones tend to run a little cooler than WP handsets. We’re just running into the upper limits of what this older chipset is capable of delivering.
Other comparisons become a bit more subjective. Some claim that the 1080p resolution found on newer Android fare looks better than the 720p screens on Windows Phones. Also, that the better graphics hardware means fancier lighting and particle effects. Both are certainly true scientifically, but I’ve honestly had a difficult time seeing a tremendous advantage on screens smaller than five inches.
It’s not all bad news though, as the Nokia Lumia 1520 phablet is rumored to be the first Windows Phone featuring both a 1080p screen and Qualcomm’s new 800 series chipset, pretty much catapulting Windows Phone up to the current ranks of the premier Android ecosystem. On phones rocking a larger than five inch screen that resolution bump becomes a little more noticeable in fine detail and clarity.
Thanks for the question Yasi!
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